Gamification Strategies in STEM Education

Innovative Practices in STEM Education: Emerging Technologies, Pedagogies and Learning Models

Editors: Mustafa Tevfik Hebebci


Innovative Practices in STEM Education: Emerging Technologies, Pedagogies and Learning Models

1

Gamification Strategies in STEM Education

Chapter Authors: Nor K. H. B. Kamaruzaman, Kamisah Osman, Nurazidawati Binti Mohamad Arsad

Pages: 53-84

Chapter Highlights

This chapter examines gamification as an instructional approach in STEM education, focusing on its potential to enhance student engagement, motivation, and learning outcomes. Drawing on theoretical frameworks and empirical findings, the chapter explores how gamified learning environments can address diverse learner needs while also considering implementation challenges and future research directions.

  • Role of Gamification in STEM – Examines how gamification contributes to increased student engagement and improved learning outcomes across STEM disciplines.
  • Theoretical Foundations – Discusses key theoretical frameworks, including intrinsic motivation theory and flow theory, to explain the effectiveness of gamified learning environments.
  • Instructional Strategies – Explores a range of gamification techniques and design elements applied across different STEM contexts and subject areas.
  • Student Outcomes and Diversity – Analyses the impact of gamified learning on students from diverse backgrounds, focusing on motivation, academic achievement, engagement, and satisfaction.
  • Challenges and Limitations – Identifies critical issues such as demographic differences, implementation fidelity, technological constraints, and the need for pedagogically grounded game design.

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